in turbosmooth and meshsmooth you have iterations and renderiterations, while iterations are for on screen previewing and could be used for rendering too, render iterations just are an overwrite so you could preview you smoothed mesh in the viewport with lets say, 2 itereations and render it with 4 to have a smoother result
In max its generally: Iterations(viewport) and (click to enable)Render Iterations - this is the one you set for your bake. This allows you to set iterations to 1 or 0 for fast viewport response but set render iterations to 2. [edit] Doh, too slow And no, there is no reason to UV the high if you're baking.
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
You could definitely eliminate every other edgeloop on that ring. The bolts do look rather dense. As far as geo usage goes, it depends on what type of game this would be for and what tier of item this is. If this weapon is very low-tier, you could just paint the bolts in, but if this is a higher tier weapon, you can use…
Backpack model Backpack created for inktober. At first I attempted some procedural shading. This quickly felt too technical and non-committal, so I decided to jump and just paint the damn texture :D Gate-Scene iteration Did some further iterations on this Unity scene created for a past bi-monthly environment challenge. and…
Welcome to our Dota 2 Monthly Community Competition #14 This is a single item competition and for the month of April and the theme this month is: Fishmen (aquatic heroes) Heroes list: Morphling Naga Siren Slardar Slark Tide Hunter The competition the idea of the competition is to create items in a friendly environment and…
Hey Guys, I just wanted to post this thread here to get some feedback for some items I created. You will be ❤❤appreciated❤❤ if you can give me some suggestions on the concept/texture/chartlet or else! I will refine it according to your opinion. ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ Please see the links below.…
I would like to ensure that a cylindrical object retains it's radius / dimensions after subdivision is added. Currently, a cylindrival object with the diameter of 13.2cm will reduce to the following diameter after TS is applied: * Iterations 1 - 12.949cm * Iterations 2 - 12.886cm * Iterations 3 - 12.87cm * Iterations 4 -…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…