Yeah sorry about that, since we're still a relatively small studio we don't have a dedicated HR person, so when a client like GBX or Infinity Ward needs a lot of stuff done, everyone kinda drops what they are doing an focus fires on that, when we do resume average work load it can be easy to forget what was going on…
Hello Polycount Community, We are looking for a UI/UX artist for an in-development game with realistic PBR shaded graphics. The game has a slightly futuristic neon feel, while still remaining visually realistic. Our perfect candidate would have a good eye for motion and animation that would direct the users' gaze, while…
Hey there guys. These things are cool. I need to be a better 2D artist, so I'm resolving to do at least one value study a day for the next infinity. I plan to do only black and white studies for a while so that I can get a bit more confident with how straight up values work on different materials, then branch out into…
Spider-Gwen/Gwen Stacy - Marvel Spider-Gwen and Gwen Stacy 3D models inspired by the figure design of Disney Infinity. And to make it clear, these 3D models are of my own design and the modeling, pre-posed, were done before the June 2016 reveal of the cancelled official figure design. These models have no connection…
Nice, looking good! I can already read the action pretty clearly at this early stage, so I think it's a solid start. And I've got a question for anyone who can answer - When using pre/post infinity in Maya, is there an easy way to adjust the key tangents of the first and last frames at the same time? Currently I'm copying…
I don't even have the regular Dynamics menu, only the nDynamics. Upon further investigation I tried resetting the maya-folder in the My Documents folder, and it worked. There's something messing it up in the userPrefs.mel Seeing as how this file has been migrated from infinity versions of Maya and mine is like 2800 lines…
The way I understand it is that any triangle is rendered 2x2 pixel quads at a time. So you if you have a long skinny triangle those 2x2 quads are going to hit maybe one pixel the entire length of the hypotenuse of the long skinny while overdrawing 3 pixels for each quad. Kind of like estimating a limit going to infinity.…
You can duplicate geometry and flip it instead. For instance, if you have a reflective floor in a room, you take the entire room's geometry, flip it, then place it underneath the floor and have the floor be slightly transparent. Its a pretty common tactic that is used in mobile games now. (infinity blade did this in the…
Animated UV's: 1. Select the UV's you want animated, have them in the upper left quadrant already. 2. Go to Edit Polygons -> Move Component (you'll get a polyMoveUV node). 3. Key the values of the translateU and translateV at frame 0. 4. Go to the next frame, set the values to 0.5 and 0, and key it. 5. Frame 2: 0 and -0.5…
I'm working on a project with very limited texture space for a large object. I can have one 1024 map and one 512. One needs to be diffuse and the other for normals. In the Infinity Blade talk at GDC, they said that they used large normal maps and small diffuse maps for their textures to maximize the detail for a small…