So I tried hard surface in zbrush for the first actual time since i found myself lacking at it and this sorta scifi racing helmet came out lashing at me right now everything is still blockout except for the helmet which i'm starting to detail, please excuse both the simplicity and the cat ears there's also a head under the…
You might not be able to crank one modifier up to 30,000 but max handles that number fairly well if you spread it across several modifiers. You can then bake that into a helmet if you wish. Personally for the image you posted, I would sculpt it in ZBrush or MudBox. I don't know a single artist that would try and do that…
Okay, So when somebody reaches a "skill plateau" I assume that they have exhausted all creative, skill base, and technical know how they have. Sort of painting themselves into a corner because they have reached a certain peek of self awareness and are hungry for new ideas to balance themselves back out. So taking a quick…
Basically Ive applied a skin modifier (bonespro) to my mesh.. and wish to use a CTRL+L like function to select the entire head and helmet of my character In order to address the weight issues of that area - when previously attempting to select the editable mesh to access the element selection option, a warning came up…
Looks pretty good. I'd still straighten up the stance a little If i were you. PLus it feels like you need to fill out his middle back. The boots look a little cartoony so you might want to look at the bulbousness of the boot cap and shape of the sole. Shoes arent really symmetrical If you split them down the middle but…
When it comes to building characters in full armour, I wouldn't build a full continuous mesh unless i was dealing with low poly art. The best approach i would use for this kind of project is to treat the armour as sections (As mentioned above, I would get some more reference of the suit you are modelling to help). e.g for…
Awesome sculpting details there guys. After I test these baking, I'm going to have to sculpt in some more now... @DemonPrincess Thanks for the advice. I will be more careful with it. Most likely going to add in a few more strands, and move em around a bit. I plan to utilize 3 uv maps. A 1024 for Head + Hands + Eye + Hair.…
Pig Latin "Away eryvay eepday dnaway foundproay otequay" Waking up behind a garbage bin one day Oinkster realizes that he has gotten himself into trouble and now he has a helmet with a brain and robotic arms permanently attached to his head. Due to Oinkster's dyslexia, he names his helmet 'Brian'. On the way to his…
Thanks alot guys.. As for the no forehead bit, I was sorta hoping that it was not too blatant. But I really wanted the helmet to cover his eyes and rest on his nose, to underline the whole mindless minion thing, while still retaining the basic proportions of the helmet. The compromize cost him his forehead, which makes him…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…