Thanks for your input, this is not the first time modelling for me (im just new to digital 3d), I went to a traditional woodcarving school and made quite a lot of anatomy sculptures as well as nude drawings with live models. I agree that the A-pose with wider stance looks more grounded compared to the narrow feet. I…
Alright, Im finally gettin time to work more on my 3D stuff, so I decided itd be a good idea to work on some props. What originally was going to be a detectives office if going to be a sort of south western Old gas station line of fictional products (a scene will be soon to follow). Unfortunatly, Im not sure how high in…
Hi, I'm new to this forum and to game modelling too These are some ships that I've done for a freeware topdown style arcade game. http://i2.photobucket.com/albums/y10/repta/hyperion_player_unlit1.jpg http://i2.photobucket.com/albums/y10/repta/hyperion_player_unlit2.jpg…
Sorry I failed you Sodom :disappointed_relieved: Once again I lost control over my 'work-life' balance (lol) and effectively, big challenges continue to kick my butt :pensive: For now, I'll have to put this on my pile of shame/ unfinished projects and come back to it one day to finish. One thing I take from this, it's that…
Gentlemen, I have a question about "dragon" wings for games. How would one put the topology on the wing membrane to be able to get a good result when rigging; And how would you do the membrane fold in the rigg? Should the wing and the membrane be connected through topology or seperate meshes? Would the membrane have…
looks solid, I wonder why are there 3 big round islands on the uv layout though, looks like you need only one of them. Also you might consider removing geometry that is overalpped by another piece of geometry to save some uv space inside the big islands (at cost of higher vertex count due to new cuts) although I'm not sure…
Salamander tribe mob (WIP) My first attempt at a full body creature sculpt. I am looking for feedback, noticeably on where anatomy or scale seems incorrect, or where I might run into rigging and animation issues. I am yet to sculpt smaller details and props. The concept is a Mayan inspired tribe of salamanders.
If I make a parent constraint in FileA, and then I reference FileA into another scene, sometimes that parent constraints work and sometimes they don't. It seems random. I can have the actual FileA open and confirm that the parent constraint does work as expected. And in the other file where FileA is being referenced,…
got a friend help me with rig now got the rig/pose done and fixed some stuff also changed the back side:) wings bending is actually looks bad, but Im not sure how this can be better since the wing is not really functional.
Quick Rigging Solution? + Maya = The Setup Machine2. 90% of the free rigs floating around are garbage or only do one thing pretty well but you need it to do 3 other things also... Outside of TSM2 you're stuck on the long road of learning how to rig. Over the last 2 months in my spare time, I've been teaching myself how to…