I have made the bracelet and some orbs for print. Bracelet in Plastic and orbs in Full colored Sandstone. Follow the link: https://www.shapeways.com/shops/bmkdesign?section=Power+Bracelet+DOTA2&s=0 I will keep adding more orbs each day. Cheers
Your sculpt looks nice on it's own but I have to agree with what AimBiz and others said. He is definitely too beautiful to be an orc from LOTR. Aside from getting a bulkier bone structure, his skin needs to tell a story of a hard life full of danger with more/bigger scars, wrinkles and perhaps even deformations from a once…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Our client is looking for an artist to produce a 3D Model of Turkish Armed Forces Soldier Details of the projects can be found below: Turkish Armed Forces Soldier If you are interested in working on this project, please get in contact with me or visit our Become a Hero page to learn more about becoming a Hero.
I realize that the point of landscape is to have a dynamically changing mesh but is there a way to force it to stay with a particular resolution? For example, I can see in the distance my landscape is fading between 5 different LODs but can I force it to use the quality of the 4th LOD for the entire landscape. Is this at…
A blockout how I first thought the shield would expand: Now I think it the first layer is folded in and only the second one is pulled out. For stabilization, I imagine there's vertical supports in that drop down once unfolded, leading to both a stand and vertical stiffness (middle joint that allowed them to fold is now…
Hey guys, just managed to finish this newest piece of mine several weeks ago, and decided to share with you aswell! All textures handpainted in Photoshop and modeling done in 3ds MAX. Original model appeared in "Half-Life : Opposing Force", this model will be used in game´s remake called "Operation Black Mesa". Redesigned…
Commonly referred to as Agu Beasts, these horrible creatures were once human. They were driven by greed and lust for power to commit unspeakable acts. Now they are cursed to roam the night forever searching to quench the insatiable hunger of their empty souls. I created these original monsters as a replacement for the…
<p>Hey @Fabi_G and @pior,</p> <p>Thank you so much for the detailed feedback. I really appreciate the time you took to write all of this down to help me out.</p> <p>I have to admit, the comparison with the MGS3 boss caught me a bit off guard, but I genuinely appreciate your honesty. I know your intentions are good and you…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…