Edit: updating 1st pic here with latest screenshot: --Original post below : -- Personal project, work in progress : all major parts are in, but looking for C&C on what to improve and to polish mostly texturing and lighting. The main idea was to have some fun with sci-fi designs, and practice modularity : the corridor part…
For buildings in games like cod and apex legends, the modular walls should have the interior and the exterior as separate objects or doesn't make any difference?
Do you guys know a site to learn to make modular assets in maya/zbrush. Don't have to be a tutorial, it can be a video showing the whole proccess or a pdf or something. I would really appreciate that! :)
Hey everyone! We did a thing. Downtown West is a modular pack with a bunch of fancy stuff in there and it's free and available on the unreal marketplace soon! Hope you all like it! https://www.artstation.com/artwork/g23dYm https://www.youtube.com/watch?v=o4kBYQMqoDk
Hi, I've been working on unwrapping and texturing a modular tileset for the first time and I was wondering if you could explain to me a few things. Maybe I am overthinking a process that should be much easier. So. The tileset I am preparing is for UE4 indoor environments and each tile is contained in a 2x2x4 space, split…
Hey everyone. I am trying to find out more about modular designs for buildings, like houses and shops. I was wondering if anyone had any good tutorials or showcases showing how the individual parts would be made and assembled to create unique structures? Any help would be appreciated :D
Working on some more modular kits. This time, a Train station. I figured that working on both modelling and Trim sheets at the same time helps me planing things.
Hi people...i am planing to make a modular city scene and got to a problem. I wan't to make my custom window texture. How do you go about texturing something like that. For the glass i mean...this is the only problem. Or do you just use a shader in an engine. Any tutorials maybe?...thx:)
Hello! I'm doing an independanr project for a class, and learning about modular modeling for Unreal. I slapped some of them together in Maya to make basic taverns as examples/to make sure the models blend well together. These are all the hp models that haven't been baked or textured yet, but please let me know what you…
I finally took the time to get a modular building done for my portfolio (thanks Polycount wiki :D ) and I was wondering if anyone had any advice on how to prevent issues with the footprint, as those comprised most of the problems that I had while working on it.