wanted to chime in once again a big thank you for Eric for keeping this place alive ! i also agree that people are fed up with micro bubbles of discords\reddits\art communities and seeing the true potential of Polycount and other forums. Thanks man and everyone here involved. When i teach i keep sending people to the…
Thanks for the tips @Eric Chadwick! I originally had the stones as tileables but wanted to get a seamless transition between the sidewalk slabs and stones. 100% agree though that I lose alot of variation using the tileable. The point of vertex painting was nice. Perhaps I could do that for the slab/cobblestone transitions…
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Thank your for the quick respond @Eric Chadwick My main reference was the Salisbury Cathedral in England, but I only used it for mainly the colour palette, the pillars and loosely for my arches. For the vaults I didn't use a particular reference, but I guess in my mind it was more like a plaster design combined with the…
@Eric Chadwick Thanks for the suggestion, I've tried handplane before and it's an extra step I'd like to avoid in my workflow. Didn't try it on this problem, so not sure if it would fix it. I gave up years ago and moved on to Marmoset and it has raytracing now so no need for Arnold lighting anymore.
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…