D4V1DC: Right on! Here's the new model I started last weekend. At this point, 95% of it is MAX, the only thing left of original dynamesh sclpt is the pelvis and spine. Will retopologize those tomorrow probably. After that it's just a matter of filling all the empty spaces with some crazy mechanical stuff. By the way, the…
Demonith: It's just a couple of default max materials with a skylight rendering in the viewport. Nothing real fancy going on there. Here's the latest WIP shot - high poly is about 95% done, need to do some touch ups and detailing. Might clean up some forms in z-brush and then head off to lowpoly land.
Ohhh getting close, really close. Loving it. The speed seems to be a little off, maybe .95 the duration of the original length. I can see how people confuse the downward motion as her dodging her own arrows as well, but it didn't come across that way to me. More like a power slam into the ground.
Yeah I think at the moment there very few devs looking for assets on gumroad, it has become a nest for resources and tutorials, so when you see a link that is kinda what you expect, but still 95% of my income is still trough self promotion, so that's the way to go if you want to sell well.
I was reading around about this tech today, and it looks like they will be guided as well as able to be fired over mountains. At the maximum range (250-some miles), they'd reach an apogee of 95 miles up. That'll make it over pretty much anything http://fredericksburg.com/News/FLS/2007/012007/01172007/251373
look forward to seeing the Tiger revamp,since you are a proper hard surface modeller :) the good thing with uv mapping the bevels is that blender does a reasonable job of it and IMHO Eevee does a great job with car/shiny shaders . There are plenty of procedural approaches for the camo pattern , using 'object 'rather than…
Hello, I am new to the modelling community! I decompiled a HL model (made for CS 1.6) and took out the shield sequences and hitboxes from the QC file (To make it possible to use it in CS 1.5). Now it looks like the player is running forward, when he moves backward. Any suggestions? The QC file: http://www.ampaste.net/95
Okay so i find it strange i can not "stress" the p.c. i have out utilizing all of the aspects of the hardware, the img attached shows that noting or hardly anything is being used. What is the deal here (internally), software or driver-ly? One would think, "hey this pc's and the processes i am doing should utilize all…
Probably not as far off as you think, we used this technique for probably 95% of meshes on Alien:Isolation and I know that it's being employed heavily on Star Citizen aswell. If I'm honest though, I'm on the fence as to whether I can endorse it as a content creation methodology though, it caused a lot of new and unique…
Update. Trying to finish this character in time for GDC on Friday! here's my progress I've made since my last update: * Finished modeling and sculpting. * normal maps are 95% complete * body diffuse is 90% complete * Armor Diffuse is 60% complete I'm using Unity 3d 3.5 to render and test my textures