"Pretty much the same color" is not the same color. 166 height layers aren't that many (so for your object it's a 1/166th deviation in visible height) and I wouldn't be surprised to see some noise, especially when it comes to specular/reflections, which amplify any change in surface normals. You could try to fill parts of…
SUCCESS! I thought I'd update this thread so that in case anyone else has this issue, they can resolve it as well. The 2.2.1 patch seemed to fix most of the problems, but it seemed to still be really slow and sometimes crash 3DO. I recently upgraded by GPU from a GTX 660 to a GTX 1070. Quixel runs perfectly now, maybe my…
i was checking dell site and some reviews on the dell and it looks awesome. the new revision on the 2407 has pip and 1:1 aspect ratio. dat's hot. and its $669 dollars which conversed to euros is 487. the problem is that they dont ship to portugal. and the dell portugal that actually ships them sells them at a end total…
Hey guys, I just recently built my first hackintosh, and I was kind of hoping that it would handle maya a little quicker than it currently is. Specs: i7 3.4 16GB Ram Nvidia GeForce GTX 660 Ti 2048MB The camera is almost unmoveable unless i'm in wireframe mode. There is a chance that something is not working with my…
wow that's a great project! I have been doing the same thing for a while actually lol! Are you using sc2 engine or something else or will it be just rendered stuff ? I am using sc2 engine and here is what I got so far. The character is not done by me and its just as a placeholder here. I did the terrain textures and trees.…
If anyone strong with Object-Oriented or Objective-C programming and is looking to switch industries from game development, NCR (www.ncr.com) has direct-hire/permanent-placement opportunities in the Atlanta area. They have a new Cloud product being developed so there is a nice variety of Software Engineering positions…
vbr2809, Take a look at the Unity Training project Space Shooter http://unity3d.com/learn/tutorials/projects/space-shooter they have a particle system setup for doing something similar to what you are trying to do. They demo it in the third video 'The player gameobject' at around the 8 minute mark. There is an asset…
Nakamoto - Create a Realistic CG Portrait with Maya, Zbrush, Xgen, Arnold, and Mari Learn on https://www.wingfox.com/c/8713_2670_17021 Why Recommend This Tutorial? 1. If you are looking for a tutorial to learn the complete and efficient workflow to make your own realistic portrait projects, it's what you are looking for.…
This is a little 1950's office setup. Will be adding more props as I go along. Really not sure what I am going to use to render it all out. May got with UDK, Unity or even the Toolbag. Just have not thought that far ahead yet. This has mostly been practice in learning the in's and outs of Ddo. Right now the desk you are…
I have tested 3DSMax 2014 with a Nvidia GTX 560ti, and it performed a lot better than previous versions in Directx 11 (Shaded + highlights). 5-20 Million polygon scenes. For lower polygon counts 3DSMAX 2011 with a Nvidia GTX 9800 still seems faster in shaded + highlight mode. Can someone test the 3DSMax viewport…