This is my first post on here, but I had some homework for class this week and was wondering what kind of pointers you had for me. Assignment was to model this object from the "Mass Effect" series, as well as create a diffuse, spec, ambient occlusion and normal map for it. Poly limit for the low poly model was 500, and I…
I just assumed as long as it's been that dx11 was being rolled in. I suppose it's a hard beast to implement with reasonable stability. I was sure looking forward to an alternative to tinker around with. :( http://www.crydev.net/viewtopic.php?f=328&t=84401 [ame="…
I casually found out this: http://www.polycount.com/forum/showpost.php?p=2329530&postcount=384 It might prove useful in specific situations as it may allow to bake directly in 8 bits, avoiding the noise that comes with the conversion process. A subsequent exchange with Earthquake went on for a couple of posts, as I was…
Idk what he's getting out of asking for crits on stuff he didn't make. XD He claims to work at Blizzard though so who am I to argue? Heres some of the stuff that I am certain have made an appearance here: There's also a few guns that I'm not certain if they belong to a polycounter, but at this point I'm fairly sure they…
Long time no post! Low poly done, and as I feared, it's a bit high on the polycount. The following screenshot is not complete, I've just assembled pieces to show you the overall wireframe. On my scene I'm a 38k, and I think I'll be at 40k because I need 3 or 4 more little wires inside. I don't want to sacrifice some shapes…
3DVisLab is a Research lab at the University of Dundee. We work on a wide range of projects including 3D visualisation of remote environments - e.g. Sub-sea sites, Glaciers as well as medical imaging and other interesting stuff. We are expanding our horizons into VR and Game technology and need a few more people to come…
I can totally understand why someone with your level of experience would be put off by that number considering how much work is involved. Speaking as someone working to get in to the industry one day, I'd trade my $38k a year warehouse management job and the destruction of my back for all that in a heartbeat if I could.…
Wow that's pretty technical :poly124: . Just did a quick measure up post 13 (W) 13 (D) 188(H) which is about right if i remember correctly. and the planks are about 25 (W) 3 (D) 190-180 (H). Planks are a bit wide I agree but it seems to look right in the editor. (I assume CryEngine works in Metric btw).