@justin: it seems that my school (art institute of fort lauderdale) is SLOWLY leaning away from demo reels. they just now started to tell us we wont be needing an actual dvd to send to companies anymore, because companies dont want them. generally, they like to have us make demo reels to show during portfolio presentation,…
Hello friends. After a short break I'm working on a new solo project, one I want to wrap up by end of year. A top-down, post-apocalyptic exploration game, a little bit of Fallout 1 + Stalker, without combat. Just exploration and scavenging for food. I'm using UE5 with nanite and 99% of assets are made in a mid-poly…
Hello, I have a short question..that I tripped over recently. What level of subdivDisplaySmoothness is regular? I've always used the blocky 1 when working and rendering. And now I've seen people use level 3 for a really smooth look. But what do people use the third level preview for? Since it's not really the actual polys…
First of all allow to extend a big thank you to everyone who had anything to do with the contest. It was a perfect excuse to get together and do some art. Yes the loose rules and big time frame were awesome. Tbh I hardly imagine myself taking part in a purely environment contest from now on :) Although having the time…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
The outsourcing was a tiny component, mostly some misc destructible items and a few homeless /bum type characters. A lot of other developers seem intent on pushing the point that there must have been a secret army of outsource resource we used but sadly there was not ( though I'm not trying to say this notion is being…
I would use a simple approach. Basically all you have to do is : ( 1 - glossiness ) * numofmipmaps. In my case it's 7. My setup : If your are using phong or blinn you might want to multiply your glossiness by 128 in order to get a range of 0 - 1 to avoid value like 180 or 200. But with a cook torrance or a spherical…
Hey man, I thought I'd help you out a bit with a sorting function so you don't have to stick those color nodes in a particular order. Just the alpha values set up properly. float3 output; //output colorconst uint NUMCOLORS = 4; //number of colors for programatic gradientfloat4 gradient[NUMCOLORS]; //here's the actual…
We are currently a Team of 5 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…