Devin, animating tex is actually very easy in Ogre. Just make it tile and you can use scroll_anim x,y (speeds) For a decent water fall speed in the y plane: scroll_anim 0 -0.75 (I think that's it anyway.) You could probably add rotate_anim 0.3 (i think) to make it have a slight rotation and be less apparent that it tiles,…
I'd suggest rendering out your objects with with mental ray (v-ray if you have it) and some nice lighting setups that create nice shadows. Also don't underestimate the importance of a nice clay shader. http://www.undoz.com/ I follow the idea above to get this one for my dude.…
ALPHA 003 RELEASE Added OrenNayar diffuse method. Changed spec_pow to roughness. now roughness work 0-1 for all specular methods. now roughness control roughness for OrenNayar diffuse method. Changed shadow taps distribution to poisson taps. Now it goes to a max 64 taps, but with much improved quality. (working on a PCS…
Uploaded a simplified example that shows the error: https://drive.google.com/open?id=1sxHFMkT0soPTR1E6IvO1TyVBuk3ipb0R (thanks for the interest btw!) the FBX contains 3 meshes. Highpoly, lowpoly, and the assembled final mesh. I baked the hp on the lp with a cage, then I assembled the mesh by stretching/duplicating the…
Just came across the values to recreate UE4's old tonemapper curve using Filmic Tonemapper. This can be useful for those who want to properly lower the Filmic Tonemapper's effect and not completely disable it. You can roll the values back slightly towards these values of the old curve. Old Tonemapper Curves: Slope = 0.98;…
Hey guys, Just wanted to let you know that I just updated my gradient map script for Maya with a few minor fixes. Not sure if you've seen it, but it simplifies the process of creating a gradient map in Maya. [ame=" https://www.youtube.com/watch?v=R52kclEBa8E"]Creating a gradient texture in Maya with MEL script -…
heeeeey. Nice dude! I dig it. Two things I think will help. The tree? Contrast is pretty high. Try to tone it down a bit. It jumps off the screen as a distraction rather than complimenting your composition. And the marble floor? Way too noisy. I would kill it. Try something a little more simple. Smooth. Look at the floors…
Instead of getting all geeky over the popular upcoming games like Mass Effect 2 or Bioshock 2, I'm going to go crazy about the latest update to my favorite indie game. Scorched has absolutely no PR whatsoever, and hasn't had any for the last four or so years (that I know of). As such, not that many people knows that it…
Nice explaination :) I´m using this technique often to create my lowpolys because it saves me a lot of trouble with nasty gradients. I did my set for the september 2014 polycount challenge just with custom normals. No highpolys were hurt during the creation of this set.…
[ QUOTE ] #1918 - The animated shaders you see in the viewport window will look absolutely, positively nothing like animated shaders you get at render. [/ QUOTE ] Ha! #042: You see that big key at the bottom of your keyboard? The very long one that just begs and demands to be pushed? Don't push that. It won't do what you…