Hey, seeing a lot of indie devs going for kickstarters to developp their game, I'm wondering if it woudn't simply be easier for them to fund their game via advertisement inside the game. I mean they do it in alot fo movies and shows ; plus seeing how that asian guy who made flappy bird could get up to 50 000$ by day just…
*Edit Here is the finished project: [ame=" https://www.youtube.com/watch?v=hQdOnK8lyWY"]Demon Warrior Model Showcase - YouTube[/ame] *old post Hi everyone! My first post here! I am at the process of converting my zbrush sculpt into game rez character, gonna try and maintain the polycount under 10 000. Here is the zbrush…
Hi, I'm working on an elf for a school assignment. We have a maximum of 10 000 triangles to work with, my model's tri-count is 7788 at the moment and I'm not planning on increasing that, I'd rather lower it. The deadline is next Friday and I'm planning to have the model textured and rigged (body and face) untill then. I…
It's suprising that it's even an argument. People expect the developers to live in a cardboard box and eat what you threw away at McDonalds? $50 000 is really nothing to agrue about when it comes to game development, sure you can push out crappy games for a lot less but why would people want to back that? Anyway, great…
Just had a thought. Since the humanoid is suddenly appearing in frame later in the sequence, I wonder if its an animation interpolation issue. Like its root position is being interpolated from world 000 to wherever it is and that interpolation curve is throwing off the positioning you have set up. I'm uncertain.…
i just hope they stop blaming the consumer entirely and actually make laws that forces factorys etc to have the proper tools to purify the waste it generates either smoke , etc etc , also investment on greener energies like they invest in gas . Sure people doing their share sure helps , but it kinda demotivating when 100…
* Your annual gross revenue from creative work must be less than 50 000 EUR/year. * You may not use the license on any project valued over $100,000 USD This is just another bad joke from Autodesk! How does a company "value" its project? How does it know it will make more than $100,000 USD? If they undervalue their project…
[PB]Snoelk Yesterday I was testing ipackthat again (downloaded a demo) and there was a problem. It just crashes when I import my model with "skip self-overlap detection" checkbox is off. When I import with checkbox on and start packing it crashes too. My model has about ~1200 UV shells (70 000 tris) a bet its a main…
Hey guys, first time poster here. I've made some weapon mods for Fallout 3 and Fallout New Vegas, and recently I was invited to join the team for a big mod Project Nevada: http://www.newvegasnexus.com/downloads/file.php?id=40040 ZL Armaments (contains all the weapons I've made for Fallout):…
I finished my entry for the Creature Planes challenge(Classic Monsters) on CGhub. I chose the Creature from the Black Lagoon. Zbrush Sculpt: I then went and made a low poly and made a normal map. with diffuse: The polycount is rather big for a model like this. It is around 13 000 tris. I didnt spend time on optimizing it.…