Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Abstraction is something most dont recognize when they in it. Unreal has very little to no amount of abstraction in it, actually in how it works. But that is not to say it is void of abstraction. There is no magic nodes or super slick c++ to save a project for the code you build in it and that code will have abstractions.
One of our modelers made some new road textures this week. One of the blueprint guys got a major section of core code completed this week. Looking for more people, especially CSS website coders and animators!
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
As per request, here is how I made my camera system for my game. Place a player spawn somewhere on the map. Make a Tagpoint and snap it to the terrain, at the level where the players feet would be. Place a camera and move it to where you would like to the camera angle to be. Link the camera to the tagpoint with the link…
Hi Mop! I don't know if this is what you want, but I just did this one (need some fun ) Then for the Hotkeys, Maya stocks that in 2 or 3 files, I think that suck, then I have a "sama_PersonnalHotkey.mel" in my script directory. And I edit the userSetup.mel in same directory for source my file and it launch it every maya…
speed critical is a very stretchable statement, if you want to code a crysis like engine, then yes you would pick whatever is fastest. But taking farcry or other games for instance, often game related code (ai, mission...) is coded in high level interpreted scripting languages which are even slower than compiled stuff such…
Posting this in case anyone wondering how to fix this Edit Pipe error. It happens because an error in the code... This code snippet: the last two lines was intended to get a connection from subCurve node, which is the "ADN_Base_CPath02_Shape", for the $QPipePath variable (that's why you could edit it manually like @Chase &…