I think it is still too early to tell with both of these. While UE3 is dx9 based for now and Cry is dx10 with all the latest bells and whistles. I think it mainly comes down to the type of game you are making, how everything is coded, hardware it is running on if it's a pc based title, and how many souls were sold to get…
certainly am reading this now! Looking great, and using the shader to soften the light is definitely a good use. Should have sent me a mail ya monkey - seeing people use the shader gives me motivation to fix the bugs in it and introduce more cool features with MORE BUGS edit - oh and one other thing... max is a bitch when…
Yea I was just registered so they had to pass my topic. We use the Leadwerks 2.0 engine. Some little wip environments, concepts, everything done by myself so far. I know some flaws since it's wip but please, I need comments! :) Our cute main character modelsheet (I'm not a real concept artist but meh somebody has to do it)…
ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…
Wanted to do much more and share some updates last week but I had some problem with UE4's Volumetric lights. For some reason, they were getting disabled when I would switch to game mode. I tried to debug but after some time I felt like wasting time so I had to recreate the whole scene in new UE 4 project. Unreal Updates- I…
Hi all, My brother and I are working on a small project, he is a musician and taking care of coding a few levels but when it comes to packaging we get this error: UATHelper: Packaging (Mac): LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
UATHelper: Packaging (Mac): LogWwiseResourceLoader: Display:…
@miauu - thanks for the clarification man..hmm, that's bad too hear since at home I'm using max 2009 currently..ah well.... @Swordslayer - wow! you really trim down the code! thanks!..but I notice that if I use;gw.enlargeUpdateRect (getTextBox winSizeX winSizeY (amax subObjsStrExt globalCountStrExt gridSizeStrExt)) ..the…
First of all, thanks for taking the time to post here at Polycount. With all due respect, I hate the ribbon in AutoCAD and in 3ds Max. I don't see how it's any better than a standard menu bar. It comes across as very gimmicky. If it was similar to InDesign and Photoshop, where only the tool you select jumps out, it would…
heyho.. finished another model laying around and waiting for some attention. In the process of making the textures and final shots I also reworked my toon shader a lot. Switching from shaderFX-node-pushing to txt-editor scripting. Cleaning the code and tweaking the methods. Will release an update for the shader soon.…