Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
Hi, with Max 2025 this script seem not work, saying that menuman is undefined http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I have used since Max 2010… perhaphs there is no reason to use it anymore? there is a way to correct that script? it give error on installation of the script trying to add a custom menu…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Hey, i am back with another maxscript issue im facing. in Maxscript for sw 3D Studio Max 2016 I am currently trying to build a series of functions to among other things get loop/ring edge "spans" between edge selections or specific edges. The first step in such a function is reliably getting the next edge in the loop/ring…
Which method do you think is the best for modeling a hard surface/organic mesh that then needs to be detailed in Zbrush? Creasing looks interesting, but does this method provide good enough bevels for baking? And if a mesh doesn't need to be further detailed, are control loops the best then?