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Creasing or control loops?

polycounter lvl 10
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SuperFranky polycounter lvl 10
Which method do you think is the best for modeling a hard surface/organic mesh that then needs to be detailed in Zbrush? Creasing looks interesting, but does this method provide good enough bevels for baking?
And if a mesh doesn't need to be further detailed, are control loops the best then?

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