Been working on procedural dust in 3ds Max & VRay. Uses z-up falloff to overlay the dust, as well as several procedural maps for the dust texture itself. The dust specs on top are VRay fur, using a baked z-up gradient to vertex colours to define the gradual buildup, moreso on the very top. The plan is to eventually make an…
Heya guys, First post of some WIP on the website. Recently getting back into 3d. Taking my time and learning zbrush as well as max or maya ( leaning towards max right now but we will see) I plan to finish this sculpt and then bring it into one of those programs and retopo it for practice. Still early stages right now and…
Sorry for the spam, but I just got my third video, Low Polygon Modeling, up now: http://www.cgcircuit.com/lessondetailcomplete.php?val=1140 And it comes with a low polygon generic female .obj model too! Here's a preview vid: [ame="http://www.youtube.com/watch?v=V52j58wJ8FQ"]PREVIEW - 3d Character Art for Games - Vol. 3 -…
Alright, time to throw myself out there. Been giving this 3D-modelling a shot for almost a year and I am currently working on an application for a school so I thought I must get active on PC! It's not the best stuff ever but hey! You gotta start somewhere :) Here's the first piece, kinda WIP although I do feel I have to…
I am trying to set up a scene inside Cryengine in order to get some awesome shots for my porffolio and I was watching the tutorial Guedin made and it helped a ton :) Much better results than what I could get inside 3ds max and it is also using tessellation but without displacement map so far. Would love to get some…
Haz> I'll probably tweak it on the back end, and maybe tighten some things up (and tone down the blur for one :/ ), but that core design is pretty set, Nothing I'm really going to add or take away from it. I'm pretty happy with the design overall :) I have this pic too if you wanna look at it to get more of an idea of the…
Did this on commission for a 3d print... took me ages, far longer than I had hoped to get through it, but it was the first time doing work for printing and I did SO much wrong. I built it as a game character pipeline and had so much trouble with posing and merging for prints. Learnt tonnes though and I hope the next will…
Hi Guys, here are two characters done for a CG contest called THU CG Challenge - FRIEND OR FOE."Trojan Horse was a Unicorn (THU)" is VFX, game and animation festival held in Setúbal, Troia (Portugal). First character - Warlord Seeno was designed to be a foe to their mascot Fury (FURY - concept by Serge Birault, 3D by José…
I just recently got a great job where I get to build a tutorial game. I just wanted to share and say that I LOVE z-brush! :poly121: I'm using it to create art for a faux 3D game and its timeline features are perfect for the animations. Just wanted to share this pic. I have tons more characters/animations, but I can only…
Alright first time using sketchfab, hopefully things work. Just flat color for now testing out the bakes. I may have gone too high poly but this thing is for portfolio and it stands 2.5 characters tall (according to the concept) so maybe 15 feet tall... plus the most common feedback I got at GDC and other such reviews was…