Hi guys! For the last 2 years or so, I've had the privelege of working with an incredibly talented team, and some of my close friends on this project. We are so excited to finally be releasing some of it to the public, and I wanted to share that with you! What we have been creating is Sunborn Rising, an original…
TECHNICAL ARTIST Emeryville CA Position Purpose: The primary role of this position is to rig high quality character assets and put them into the game. The Technical Artist will also serve as a bridge between Artists and Engineers to troubleshoot problems and issues as they arise. REQUIREMENTS Prep character models for…
Thanks for the advice, trying to spin a more positive outlook on things since I initially posted this, I've been fortunate enough to lend my talents to a couple indie projects, whether they make it off the ground or not remains to be seen but progress is still progress. As for A.I.'S placement rate when I first enrolled,…
Wow... well I didn't think about that. And I think it is high time I start creating another asset. You've convinced me, I'll pick out a prop or element from this concept art and I'll post my progress and results soon! Thanks! :D EDIT: Okay, I've decided I'm going to do the outhouse element included in the last concept…
New project, decided I'd pick up a project i finished a few weeks ago and expand on it, this project being my first try with animation. https://www.youtube.com/watch?v=NmxXEvg7JMo (the video in question) (the blobbo mesh - a simple cube with eyes) Blobbo is a simple cube with 2 bones and some eyes. He was created so simple…
I think you have made some good progress on mudbox, I might not be the best to advise in that area as I am more of a zBrush kind of guy but I think all that sculpt needs is a good tightening of the skin especially around the rear and shoulders. I am currently doing a similar project with a strong male character atm and one…
here's an update on the progress I made on the scene since last time my project got corrupted for some weird reason and I haven't been able to work on the scene until these past few days, so progress has been halted a bit but I managed to change the things that I wanted to in a way that I'm happy with, it all still needs a…
Shield design is really really boring, might wanna add some sort of pattern to make it more interesting (if its gonna be a portfolio piece rather than just training) Metal is nice. Might want to experiment with adding more colours (from reflection) particularly greens at the bottom (very very subtle) maybe even some very…
Hi, guys, ;) thanks all for all the compliment.. i'll try to do my best to develop a nice looking 3D model.. B) im also have to say that im seeing in the contest a lot of amazing entries.. :o UPDATE 1 Today i did some small progress... i started with some color palette test using the palette used for Woad King Darius Skin.…
Hey dude! Way to finish strong! It turned out great, and you've made so much progress skill-wise since the beginning of the thread! I would echo mr gelmir's sentiment on the explosives. I mean, why not, right? lol. Push it! You wanna end on a high note! :D Also, I would say that we dwell on the close-up of the goblin in…