While i think it's kinda cool that you've gone for a more realistic take on the character, and looked at some Inuit women as reference, i think you've pushed too far and lost the essence of the character herself. You've made her head about 50% bigger than it should be, she looks like some sort of goblin as a result. Her…
most of the females on dexter are kinda annoying... rita (getting more and more annoying the more she gets screen time) pardon my tits (was very annoying to begin with and managed to maintain the same level of annoyingness thorughout) la guerta (gradually getting less annoying, but started off very high on the annoying…
Hmm there was something very alien about that face but I couldn't exactly put it into words... so I liquified it in photoshop to see if I could make it look more human to me (be warned; I am no character artist :p ) I think it looks more human... Faces are so hard :( So anyway what I learnt from this exercise is that I…
Hi! Thank you for your comments, I really do appreciate your comments guys ^_^ and I'm glad that you guys are a big plus help in building my character... :thumbup: @Julia-Yes! I'm planning to put chain mail on her armor, so no worry... @lotet- I'm still working for a design for her weapons. @Di$array- Yes, I'm aware of her…
I'm thinking about going back eventually and giving her legs closer to the concept, which will have fewer parts but will probably read better and will solve the fragile prob mattcho brought up (I did try to thicken her bounce legs a bit but I think a redesign will work better) also I think I strayed a little far with this…
I think her neck is to thin and possibly want to pull her cheek bones out a bit and you might want to have the hair continue down in front of her ear because she kind of looks like she has a buzz cut bowl type thing from the front. The botten of her jeans looks paper thin you could give it some thickness. the wooden heel…
For the first post I want to share I wanted to share the main character Alora. Here is some concept sketch work that I did for her before taking her into the engine for rendering and eventual scripting with blueprints to get her to work as the player character in Unreal. Hope you like her! and if you have any questions…
Art update: So I'm trying to redesign Irelia. It seemed like her art hadn't been updated but I thought the champion with her flying blades was interesting. My first thought was to go for her default skin but give it a slight upgrade, however I'm not sure how well of a job I did with that. These are some sketches that I…
"I've done everything a mother can do! I've locked her in her room, I've beat her with the car aerial! Nothing changes her! It's hard being a loving mother!"
Hey thanks for the help! How does one put the pivot in component mode? I have heard of "pivot in object space" and "pivot in world space" but have not heard of pivot in componenet mode, I searched around but have turned up with nothing, also what is tranform component here?