i have olny tried generating lod's using udk on organic objects like rocks and didn't get anything too ugly happening with the textures. im assuming it must look at the object in UV space and just not touch anything near a UV boarder. never tried to auto-generate lod's for hard-surface models because it is so easy to just…
Right, i would make all the geo you have into a normal map bake (those skinny extrusions).That uv layout looks overkill for what simply should be an easy model :) .That means you use and averaged cage projection for normal map and ao etc etc.Here's my uv and low normal mapped take on your rocket. Also in the future make…
If you're gonna take this into zbrush, you might as well create the circular extrusions in that program. You'd never model them in, but use an alpha map as mentioned above. Trying to ensure correct cylindrical smoothing like what you're after is difficult, at least with geometry in my experience, in zbrush and leads to…
your diamond plate has 3 foot long extrusions on it. that should be tiled about 10x more than it is to be accurate, almost all of your metal textures are being used way too large of a scale, should be tiled more. rember when you get a photosource of meta, most likely its just a 4 to 10 foot piece of metal, sometimes even…
nah that legs ok but the boots cold be a tad bigger? then again i asked my dad who use to serve in the SAS n he said most american troop he met had small feet for some reason so i guess its fine :) . i love the basic super manly styled face you have gone for perfect for the scene. and on ur Howitzer there is an extra…
@makecg-Its really hard to judge your model with only one static view like that. We need more angles like almighty_gir. @almighty_gir Back of the head comes out too far and the front, from neck. Both of you guys heads has the strange extrusion/indent on the sides of the forehead where the top of the eyes stick out. I'm not…
the mesh flow on the face isnt as fluid as the arms or legs but a good reference of how to model heads is Ben Mathis site www.poopinmymouth.com if you want to box model, i prefer using the edge extrusion technique. you couldve made a normalmap for the guitar and carried over some of the details you didnt have to paint,…
Thankyou for the quick reply. Looks like i am going to have to go back to relaxing more edges. as for the thickness of the reciever, i used this image which does make it look thick. I will try and find more images and see if i should change it (make the extrusion shallower). "I didn't know they made a mossberg 500 in…
Sorry, should have mentioned, the hat on the top is the beginnings of a helmet, its not part of the hair. @Barbarian: I was trying to figure out what to do with the naval, I opted to the extrusion topology, although I may as well not even have topological detail there if I am using a normal map... I guess? I'll have to…
I'm having problems with baking simple cylinder stuff with extrusions. And I keep getting this wave. How do I fix that. I wany to be able to get a simple straight line on a cylinder piece. My High Poly is on the left low is on the right. Every time I do a cylinder part I keep getting this wave. I highlighted were I get the…