I have to agree, that the texture work is better than the mesh. The helmet needs work. We, however, don't know what the polygon busget is/was. As the the Soviet Early War/ versus late war. I'd think having a mix of both, as well as having appropriate weather related gear (telogreiki and ushanki as well as white cammo and…
Hey racer, I watched it, few questions/remarks: you say you use "Span" a lot, did I hear that correctly? I get the impression it's something related to moving edges? I have no clue where that exactly is, mind elaborating? Would this be some sort of replacement for Edge constraint mode? Because I never see you use that and…
For modeling, I love it, very quick, light and intuitive. But its not the end all-be all to the 3D packages. Its a modeling tool. It really depends on how intense the modeling is going to be if I really need to fire it up. Most of the time I should be using it, I don't because it is a separate app and I figure why bother…
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the only time I get a a reply from a company in two days is if it's to tell me to fuck off:) naah not really they just ignore me, but actuallly the only time I ever got annoyed with a company is when I applied a job, got a reply 3 months later telling me I was basically crap. I told them I that I only applied to their…
Sorry for the delayed reply (Been fighting the flu these last few days). Thank you to everyone who replied; it's good to hear max isn't being phased out. I've been using max for about 2 years now, so I'm comfortable with all the tools and such. At this point I'm just mainly looking to establish a strong and proper workflow…
hey ravenslayer again.....sorry for the late reply but thanks (for the reply and making it) :) it worked until today when I tried to use your script again (using 3ds Max 2012 with Xoliul's Viewport Shader 2.0) and I got exactly the same error as before on exactly the same line (226) Also my actual PNG came up black and yet…
I sometimes reply to posts instead of putting that user on my ignore list. It makes me look bad even replying to these fools. Posting as my real name and not under an alias. When working with others in the real world after having seen their recent work and seeing that its below my own in both quality and complexity I lead…
Hey Syna thanks for your reply on facebook. I'm going to reply here as well just in case someone googles the same problem. I exported a triangulated OBJ with maya. I had smoothing, groups and normals turned on. I also downloaded one of the official project files from Quixel just to make sure it's my mesh's or maps'…
Thanks for all the replies! Polycount is helpfull as always :) Since I don't have much time for this project (3 days all in all), and don't feel comfortable working in max, i decided to apply the principle of the max script in Vigs link and actually do it manually in maya. That is; make a ton of clusters around a mesh and…