Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop.I would appreciate if someone could give me some straightforwards answers as most of the threads on their own forums are answered by their community manager with some vague answers and most of the follow up question are left…
I've continued to refine the level,mostly I've repainted the vertex paint on the walls to make it more irregular and I've also mixed it with a custom dripping grunge texture.Also,I've started to work on the back area,replacing some primitives with actual meshes.The camera FoV was adjusted,for a more wide effect,but now I…
Hey guys, just a quick update. In between implementing some proper 3D collision detection in my engine, I've had a play around with Lightwave and Blender. Somehow I prefer lightwave by far. The interface is so clean and simple, and the straight forward tab/menu layout makes it very easy to find what you need. I've had a…
Hey guys :) finally i made it back here, just before i finished with the high poly sculpts. I started a new project and aimed big. Its a girl riding on a squirrel :P -- thread title: the characters are from a dream Girl misses hair and cape, squirrel misses fur elements Next steps would be - watch out for critique of you…
Tutorial video is finally finished. Let me know what you guys think! https://www.youtube.com/watch?v=FEcCPmW9Up8 Gumroad link - https://gum.co/usAdV - comes with the full, print-sized image and the video. Quickly learn about the technique that enables industry pros to produce top-quality concept art in half the time in…
Greetings! Founded in 2016, ZugZug Studio proves their skills working for a PC, Console and Mobile game projects around whole the world, providing excellent quality of 3D Game Content and the highest level of long-term business relations. We participated in the development of game content for Wargaming Startups, FunPlus,…
Suggestions: - Try to texture paint (in the 3D software) the high-poly, so you get an instant feedback and can physically point where the texture should go. You do rough strokes to mark important areas and then you can bring that painted image to PS and refine it there. - Generate a UV template (that wireframe image) of…
Nice start! I'd suggest pushing the roughness a bit more, right now there doesn't seem to be a difference in material composition between the light de-staturated paint (?) and the darker red, which leaves me wondering, if they were the same material why is one weathered so much more. If its paint on top of paint, bump up…
I'm looking for a 3d artist to create a static Funko Pop style figure of a twitch streamer that is then intended to be printed at shapeways. Familiarity with both 3D printing and character creation preferred. Best.