Hey! Workflow problem on my part. When I prepared the low poly model, it broke the mesh so I couldn't import it back in ZB. The model I used to sculpt was way over 9000 triangles so I couldn't possibly use it as a low poly and ended up making one from another version of the model. I don't know how to use the retopology…
max already gives you a big freedom, so to answer your question: there is no wrong or right, but there are multiple ways of doing it. Lets say for example that you unwrap object by object (don't mind to much yet the layout) and then want to bring them together. Simply select all objects, add with all objects selected a…
I would avoid the switcher plug-in as it is only going to hobble your efforts to learn Max. It sucks, I know but you'll run into tutorials that have you do specific things that don't account for the plug-in and you'll be left trying to translate to maya-ese. I don't understand what you want to snap to? Whatever it is…
I don't recall there being an auto-select parent feature in Max, but it could still be there. I do know you can "walk" the selection up/down the hierarchy using Page Up and Page Down. You can also select a parent and all its children by double-clicking the parent in the viewport. Groups in Max change the hierarchy by…
At some point you're definitely going to have to copy the plane. What I usually do for plants is make the alpha mapped leaf texture (or at least a silhouette stand in) first. I then make a plane in max and apply the texture. I can then cut and fold the plane if necessary, and set the pivot to a convenient location (usually…
Yeah, arms and shoulder area are too long/massive. If you squint a bit the arms look like a second pair of legs. They dont seem wrong by themselves, I'm thinking that if you size down the arms down (on al axis) with the pivot on the shoulder just by a few centimeters, they will thinner too and look better. Then i would do…
sorry, the movie, the cartoon series is one of my all time favourites. Me and my lady walked out of the cinema within about 20 minutes as it was just terrible. we have watched it since at home and my god!!! its as if he hasnt watched the tv series and got some guy to just list plot points from each episode and made it fit…
It smells fishy to you that a game studio in Montreal, Canada has opted to set a game in colonial America? Is it because the vaguely secessionist, French-speaking Quebecois are such well-known lovers of the United States and Great Britain? That must be it. The game is set during a war, and in the midst of the most…
I just like the fact that they didn't shy away from showing the important bits of the movie, and not attempt to sell us on some half-ass-ed love plot or "deep narrative". They gave us a quick back story, and cut right into what they are selling: An action movie based on Assassin's Creed. I'm pretty excited, though I agree…
I didn't think it was that bad. Everyone I worked with complained there wasn't enough Godzilla, which is probably true, but they could have just skipped most of the "scientist" plot at the beginning and would have had a shorter, less boring, more Godzilla (proportionally) movie. I honestly didn't mind the soldier/family…