For me, it's not an "either or" situation where there must be only one king of the hill. IMO, the hill is big enough for multiple apps. Blender and Maya can trace their roots back nearly 30 years. Maya's dominance and foothold is really an issue of timing more than anything else. In Maya's case, it origins go as far back…
I've made this work before but for some reason it isn't working now. I created my own character blue print. Blue arrow is facing correctly. Camera is facing correctly. Yet when I launch game I start facing the opposite way. Any ideas what this could be causing this?
Hi everyone we just opened up the Environment Art Blog. We are excited to share information related to art of making games, specifically about environment art. We currently have two authors Richard Piper and myself. Just wanted to let everyone know this is community effort all for free and hopefully people like it. it is…
Fire Fall, Brink, and Guild Wars 2 are going to take all of my money. Had a blast at PAX so far. Oh and be sure to swing by the Chivalry booth in Indie Alley!
Is that you character too, the Dom War IV? Don't know if it's just me but I think that proportion is way much better looking and fit with your references then the current one. _Revel
I always love the simplicity and retro look of the drones in star wars, will keep an eye on this thread, so far you got a clean bake and a solid lp, waiting to see more
Star Wars Rebel Themed sci fi substance. Still Work in Progress, felt the Height Map was in a good spot and threw a bit of color into this so far, still a bunch to do!
Traded in Halo3, Prince of Persia and Gears of War 2 yesterday to pick this up for $6. Totally worth the trade in. So far one of the best gaming experiences I've had in years.
Seems to work as expected on my end. I'm on the latest version (3.6). Agreed, 100%. Is this not the behavior you guys are expecting? I only pinned the corner verts, and it is not strictly necessary for them to be aligned nor snapped to the grid. Maybe this breaks down with more complex geometry? As far as just spacing…
Hello, please am new to the 3D world but have been using Zbrush and xnormal for sometime now but simply can't find a way to go about this, and my question is, 1. Is there a way i can import normal map and Ao Maps from Xnormal into zbrush? I simply wanted to import the baked file into zbrush to replace my low poly mesh…