Hi everyone, I need help with any external software to create hair and cloth simulation like APEX for UE4, but i need it for Unity3D. I hope that you can undertand me. I work in Maya and Unity3D 2019.2.0f1
Hoi! Currently working on an environment showcasing a sci-fi based environment utilizing PBR for materials and imported into the Unreal Engine 4. I was just wondering if the peeps could give some criticism as to how it looks plus any potential ways to improve art development skills! Also I was testing modular building…
Hi guys, so as part of my University work we needed to make a human character. This is my first go at using ZBrush but would like some feedback on what I've done so far. All I know is that I'm struggling with the hair. Once the hair is sorted I'll make a detail pass on it so I will post more as I go along :smile:
Last night I finished basement model is part of ... And tonight finally the door on the first floor to the right of the model , and some details of the model well ... The project is well underway ...
Hm, well it does look pretty cool. I think not knowing the scope or direction of this project makes it hard to make sense of. Is that robo-monster hungry for marine flesh??
Hey all, I figured I would post some of my latest work up here for critique and feed back, working in UE4 and so far I would say it's been a huge learning process but I am happy with how it's turning out. Below are some of the textures I have finished and how they are looking in game. and here is how it's looking in the…
a old classmate of my ask me to turn the logo from our classroom into digital art for our high school reunion, so this is what I end It up doing a Borderlands type of texture on the mesh. https://www.artstation.com/artwork/NxRBrP
Hi Polycount! I've been working on Rallygator for about year and half now pretty much by myself. I Though I might as well showcase it here as well, planing to keep updating this thread as the game progresses further. Rallygator is a physics based Adventure/racing/exploring game with a transforming car. Pretty much…
We are currently looking for someone to model 4 bulidings (some repeats may occur).Requirements:1) Reading and understanding CAD files.2) Experiance with 3dsMax.3) Experiance with Modular modeling, poly modeling and spline modeling.4) UV layouts.5) Architecture 3D modeling portfolio. contact information -…
Hi! My name is Roman. I'm a 3d Artist at freelance. The main responsobility is creating characters. Also I like creating models and texturing static meshes for the environments, along with buildings, vehicles and weapons. I have experience in sculpting, modeling, texturing, rigging and rendering. My e-mail:…