For which Engine - None Current Polycount - 468(None TS) 14'884(TS 2) Max Polycount - None Texture Size - N/A Description of background information on piece - My first character and im looking for crits Where are you looking to receive criticism - Everywhere :thumb: _________________________________________________
nope, I asked several times. I was kinda disappointed with the last one, not any place to plug in near the front for note taken on the laptop and if I did plug in it was near the back and then my blind ass couldn't see. What I saw was awesome, but with lack of proper notes I left not learning much then I did before going…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…
THANKS!!! @Deegnoot "Note : Setting a bitmap node to "relative to parent" and cooking the substance (exporting it as an sbsar) will save the bitmap at a resolution of 256x256 instead of its original size. It is advised instead to keep the bitmap node in "absolute" and use a transform2D node just after with a "relative to…
This is a character I've been working on for the past few months, and a first try at a real-time character. Character: 83K tris - six 4K UV sets Weapon: 23K tris - one 4K UV set Sculpted in Zbrush, clothes in Marvelous Designer, retopo done in Blender, textured in Substance Painter, render & lookdev done in Marmoset…
Hi ! :) I've started to study how 3ds max is working with rotations "under the hood", learning about quaternions and matrix stuff... But I'm a bit stuck here... It seems like "quaternions" in maxscript are actually rotations, and so adding 2 rotations (something like "rot1 + rot2") will actually involve more complex maths,…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Hello ! "I can't use blendshapes\shapekeys for it due to some of the engines I want to work with not them. I need the facial rig to be driven by bones." If I may say : this too is a bit of a backwards way to look at it ressources-wise. Let's say that you get that model done, with all kinds of bones for facial control :…
Ok, heres the setup I remember from Father Wicked (my zombie character from my Something Wicked short animation). A rig was setup with bones coming off the head to control the eyes. Each individual eye (seperate from the mesh) was skinned to its appropriate eye bone. I made a spline in the shape of his head, put it a few…
If i understand this correctly you want to change all textures but not with some internal settings (nowadays maybe with nodes). So maybe with some node based images processing tools.. like for example mentioned here: https://www.pixcores.com/2022/01/4-free-open-source-node-based-image-editor ?? So you can use the same…