Ahahahaha. Please don't worry, Adam:) I'm sure it's no biggie and I find the irony of the situation really amusing:) it'll be a very fun thing to remember for years to come and so much fun will be had mocking you on meetups and dem polycounts:) Cheer up! Shit happens:)
Thanks! Some more random stuff... I think I like rapture props the most. That was a lot of fun to do. Like, this trash can, it's totally your generic trash can, but, its like, a hint of decoy hehe. Its just a fun style to do :3
I watched the videos on IMDB and I like it. You guys have a fun selection of classes and weapons. Especially liked the combo with the bird man and catapult bloke. You should continue to make combos between classes imo. Will create fun teamplay scenarios. Good Job!
Hey guys. This is my take on a environment prop for the game World War Z, really loved that obscure/apocalyptic feeling of the game and i wanted to make something that would match it. Critics are welcome. =) Artstation : https://www.artstation.com/artwork/qAVLmL
I just remember the first year we invited the koreans to participate in Dominance War, they ended up getting something like 8 of the top 10 Concept Art placements. http://www.gameartisans.org/dominancewar/3/index.php ;P Here goes: Lineage I, II, Eternal Raganarok Online Aion Maple Story I & II Tera Gunbound (<<<---THIS IS…
come on guys :) lets have some fun and make some art. Remember art is subjective and that this is the internet where stupid things get said on a daily basis :) Im good at that!! Im sure if I told people what I liked and didnt I would be shot too. Back to improving, this is what Ive learnt and isnt aimed at anybody; work…
Here are few quick sketches of weird looking creatures that are supposed to be non-typical dragon designs. I started them from the thumbnails that I've posted not so long ago. This guy came from thumbnail number 9. Except the wings it doesn't feel very dragonish, but anyway, I had lots of fun sketching it out: OMG, what is…
One thing to consider is the typical indie developer is fairly broke while funding and coding the game by themselves. They need you as an artist to make their game look good but they probably can't afford AAA freelance rates. If an indie is asking for Max/Maya/XSI stuff then chances are they've got a some money to pay an…
Only the Robogirl was designed by me, most of that was spent figuring out what i was gonna do with it. either a hard surface High Poly render to show what i can do with it or optimize it for Unreal, i ended up going with the Unreal plan. Some design choices i went with i later regretted (i find the ironman chest core…
http://www.groundzeromod.net/~public/groundzero_2_6_06.zip This is a very early prototype we've released to the public. Intention is to roughly demonstrate the form of turn/action-point based combat, and introduce a few other features. We are aware of numerous bugs and glitches, but plan on releasing occasional iterations…