@defragger I'm 100% down with that, when it comes to custom vehicles the possibilities are endless for creativity, it was just the mechanic in me trying to figure out how it worked haha.
Ha! They literally sold their company yes. I meant more so in the pejorative sense. Ie Sacrificing their artistic or creative integrity for money. Like Musicians, etc.
The closest thing I can think of is Creative Uncut, which is just a repository of concept art from games. A site with legitimate style guides would be amazing.
_Yan these are fantastic, i can't really express anything more than that... It's just always amazing to see how creative people can be with our software! :D
Borderlands and Prince of Persia (2008) were some of the first to explore some more creative art styles. Borderlands was sketch inspired, PoP was paint/water-colors.
Wow, 4 weeks!? Looks great! Congrats on your first shipped title over at Soap Creative :) Thanks for the breakdown/postmortem, it's an interesting read to say the least.
@rexo12 you can be creative with the materials. You don't need to copy the ref. It's more about the topic itself. As long as it's a sci-fi wall that is all that matters.
Thanks for helping make polycount awesome and all the best with astroneers! Its looking great! Have fun being indie and having more creative input etc :)