I looked at your portfolio and your situation reminds me of mine last year. You can clearly model/texture but you need to make your work more memorable. An example is your computer prop is ok on its own, but someone else may have made an entire environment that also contains a computer, room, desk, chairs etc. Just one…
Nice scene and great style ! For the lighting, just start all black. Begin with a general directional light (i hope there are some windows in your scene where the 'space light' could come from ?:) ). Then add your principal fill lights from your props (the blue glass tube is the most important source light here as…
So i've been adding more detail and generally speaking, based of the reference image used, i've got whats needed done. Below are some images: The cube reference is 178cm, so roughly 5ft 10. Unless people can think of any criticism from the images shown, i can start piecing this together in Unreal, which in turn will help…
Nice work. I like your attention to detail. But of the bat, i think this website is targeted more towards weapons and vehicle modeller. It's not really about environments. You only have one, and although the pieces you have are good, the layout lacks. Your composition as people here already noted is weak. Some of your…
@Syartax It could be brighter, depends on the mood. You could simply make that pit a lot more intense. Explore with: 1. increasing the ceiling and floor lighting 2. only the top lights + then only the bottom ones 3. then try just the pit. That should provide you with the direction you want to take your lighting. Before you…
After battling a while with how best to efficiently texture the buildings for our scene, I've managed to put together a working modular kit that just needs some more tests to make sure that It can create the building shapes we want. I placed a couple round the scene with some very WIP textures just to get a feel for what…
[ QUOTE ] Firstly, the engine vertex lights from the assets origin so having a large asset like that is extra prone to lighting failure. You could break the model up and piece it back together in Hammer - thus giving you multiple original and more accurate lighting. The other fix is to use 2 new vrad parameters that you'd…
Hi, The Mushroom town looks great, a really nice piece. I would loose Category 3, it looks so unfinished and I think some of the work done by others is really letting you down. Maybe take what you did and work up a small corner of a map? As for Arabia, it looks a real mess which is a shame because the props are really ace!…
hey underfox. Sorry for your job search troubles. Hopefully something turns out for you in the near future. So regarding you portfolio. - You state you want to become an environment artist, but you have a section for characters. I would scrap that from the portfolio. As an environment artist in the industry, you will NEVER…
Hey guys, So this will be my very first environment art submission. All of my previous projects are either props,vehicles and character sculpting, so I've never worked in UE4 before. I don't have much time to finish this for my university final project and I still need to work out how to make HTC Vive work with this,…