I already use a default scene to set things in Max, but there's a few more settings I'd like adjusted on startup which a default scene doesn't seem to do. For example, the marquee selection defaults to the "Rectangular Selection Region" and I'd like it to go straight to "Lasso Selection Region" instead (I never get much…
I decided to sculpt one of the rocks and the face in ZBrush first before starting with anything else. I figured those were the elements I would struggle the most with, so I wanted to get a rough idea of how long it would take for me to sculpt this sort of stuff before starting with anything else. I struggled a bit with the…
Is there a setting in Polycount where you can have a longer login time? The reason I ask is because whenever I try to respond to a post it sometimes takes me a while to type my thoughts down and I also have a bad habit with posting a wall of text and after I hit the Submit button to reply I am prompted to login again. For…
Great job on the contest Matabus! That's an awesome way to make the community involved. Are the contestants judged by the quality of the presentation as well or only for their ideas? 'Cause it would be cool to see some crayon painting kid win and some of your inhouse artists could just polish his concept to a more…
Baking and Rendering in 3ds max Thought this thread may be useful to some people who wish to get better bakes/renders in max :) Over the years I have experimented with max and have come to a common ground where test settings allow a fast feedback with good enough quality to read errors. The production settings are at a…
Going to Necro this thread because I'm possibly working on the same art test. I'm trying to paint in areas using vertex colors, layered textures, and different UV sets. I've gotten this to work with the Diffuse textures, but when I do it for the Normal maps, they don't show up. It's either one normal map or none at all. In…
If he's built on the "Gen Mo'Kai". skeleton, and the proportions are equal, then you can just "copy Mesh peoperties" from a current Gen Mo'Kai animation, and then switch back and "Paste mesh Properties" onto your model and this will give you the same scale as the current (somewhat short) Gen Mo'Kai. However if his…
After looking at docs, it is quite a new addition. These virtual textures were added in 5.5 and sadly, I did not find a way to connect world aligned textures with this new mesh paint option. Link to…
End goal: to use the skeleton to add muscles for anatomy study (almost like an echorche sculpt). I want to try this workflow to see if it would speed up my process of sculpting. I feel like it would force me to only work on the major forms before I am able to work on surface level/micro details. I find myself sculpting in…
Hello @Noren ! Sorry for the late reply! I was quite overwhelmed with the tasks at hand so I left Polycount for a bit to settle them first! For now, I will keep it as it is but I will take this advice for the other assets! Because maybe i want to put something between the cupboards later that would expose the sides.…