@AXEL Thanks man I appreciate it! The final mesh has a polycount of 2,000 and not 9k I decided to drop it as low as i could go -So here is my High Poly Work Flow- 1. Create mesh make sure proportions are good super Important, on this asset i went back and forth so many times trying to nail the proportions 2. Start going…
hi guys, I have to admit I am a bit skeptical about doing it the way described above as it produces a lot of warping. That usually happens when normalizing a trapezoid poly for example to a rectangle. (as can be seen with the checker texture warping above) I`d suggest an alternative approach (both are surely valid for…
we are gathering a small indie team in making a 3rd MOBA game . The game is still under pre-production and we need at least 2 modelers , 2 riggers and 2 level designers to do the jobs.we are confident about this project as its very unique and different from other MOBA games (not only because its 3rd person ) The person we…
Ive been away from here, and dota 2 for around a year. Im just wanting to know if there are any important things that have changed since concerning the dota 2 workshop item creation. Is the model viewer finished yet? Is there a way to set up dota 2 materials in something like substance? Are full sets the only thing being…
the title says it all but ill try and be clearer. Im just wondering if there is a way to bring up a grid (or scale the blue one thats there) down to a pixel or 2 size. I read somewhere that when you unwrap objects to stop things "bleeding" into each other you should always leave 2 pixels or more space between them,the…
Can't seem to figure out how to make a if then statement change 2 things. What I want is... If 'something' == true then (do this and this) else (do this) What I am trying to do is create an edit poly NURMS toggle. I would like it to NURMS Subdivision on and Show Cage off, then go from 1 iteration, 2 iteration and back off.…
Update... Looks like that the drag and drop only brought them into the shelf/tools for that one session, they where not in there, the next time I loaded sp 2. I looked into the file folder @ C:\Users\YOUR_USER_NAME\Documents\Substance Painter 2\shelf\presets\tools folder and it shows 2 sets of the files (copied and pasted…
An option for LOD's is also simplifying the material. For example, in Unreal you have LOD 0-2. 0 has 2 materials with the full compliment of maps. LOD 1 might have the same. But for LOD 2, you could cut one material out and simplify the material too by removing Normal or your MRAO type maps depending on what you need. All…
ishi_kawa_cg: those models are looking sweet man! hey guys i found one of my old models from 2 years ago and did a quick test as well as some comparison shots, i have to say that for a 13k model i am really surprised how it hold up with the new shaders although the faceting is kinda obvious marmoset 2: marmoset1: marmoset…
I've played GTA 3 and then GTA SA, well ...always a little bit disappointed ( missing the real story and graphisme obsolete-old). I prefer The MAFIA even if the racing was not perfect, 'cause there was a story and cool maps. So personally if the day out of GTA IV and MAFIA 2 is the same - I will prefer to buy MAFIA 2. Go…