Capcom Mobile have now announced that they will be releasing Herman the Hermit for iOS, read the official announcement here. We have now set up a subscription page for Herman the Hermit where you can enter your email and get a notice when Herman the Hermit hits your store. www.visualdreams.se/subscription/ We will also be…
Forgot to add, I recommend using Joseph Drust's plugin: 'Dynamesh Master', which is what they might be using In some of the tutorials you are watching. http://www.zbrushcentral.com/showthread.php?177194-DynaMesh-Master!-unofficial-Information-Installation It works differently to how the standard dynamesh works. IE: You…
yeah, it was in thread of awesomeness. great style! while we're here, how about adding meet buck: http://vimeo.com/17535548 and salesman pete: http://vimeo.com/15126262
I love my 3DS but I'm not sure about the XL, I kind of like it but I've got reservations. I must admit the screen on the 3DS does seem very little next to the Vita (or some of the larger smartphone screens). I had the DSi XL which was amazing, the bigger screens didn't seem to hurt the res too badly, and I loved the larger…
Ty for the help :) i am learn a lot about this but still have problems. I put some custom particles in a blood seeker helmet, and work fine: But now im working in a ward, and have some issues, it seems that the particle code in the .qc is making the model invisible... it compiles all ok... but I dont know what part in the…
Hi Zodd It would be nice to see your new texture maps. From what I can see your maps are using flat colours and havn't enough variation. You need to add some noise to them. Find an image of noise for the material you are creating and layer this over your texture. Below is an example from a quick google image search of what…
@michaelmilly I really dig this one as well! The sleeve shape you have sketched probably won't pan out. Shapes like that will usually gather a bunch at the underarm area, but i guess it all depends on how it''s attached to the torso. I've been looking for real life suits that are close to this and this is pretty much all i…
It's utter cheating and have very little to do with true >>hand<< painting, but you can use zbrush to bake mat caps, and base on them use photoshop generate "hand" painted effects, by using these mat caps as masks and overlays. I have been playing with it recently, although more for realistic texturing (I'm using photos…