OA was going to be that and a bag of chips, but a lack of concrete direciton turned that into a mess. Programming wasn't an issue as it was literally new original data for a just-open-sourced polycounter's favorite game and I figured that would be a win-win. In the end, polycounter involvement was weapon icons, some weapon…
He is not using 4k textures, he is using 4x2k that is a big difference and imo a smart choice and a very good size for a weapon. 2k seems borderline for many larger weapons, especially if you need detail in first person, and 4k seems like too much, unless you got like an LMG or such. 16k is also a reasonable budget but…
based on the comments, knights and forest are the most wanted on the knights i would take off Sven, i know he is really nice but he also have a lot of cosmetics actually knights could be really interesting idea, we could go for 2 teams and battle for the dire or radiance Dragon and Omni on one side Chaos knight and Abaddon…
I like to keep an open mind about new games so despite the fact that they could have done a lot more with the universe, the game still looks like a lot of fun. My main concern is that Nexon will ruin the game with some P2W bullshit though. I remember playing Combat Arms from the first beta test they ran and originally it…
Pior thanks I see what you guys are considering baked in spec now, but I don't agree. I don't think those one pixel highlights on edges are derived from any light source/shader bake. These just look like an inverted cavity map that exists in the diffuse texture in Photoshop. The environment map then brightens these edges…
top down perspective is already the most optimal thing you could do because you can soley rely on view frustum culling and dont need any precalculated vising or portals/antiportals ! you guys are on the righ track there ! you should use as few small textures/materials/shaders as possible. pretty much everything static in…
i think the quality and investment depends a lot on the type of company you are applying to... some companies have such little (interest in) creativety and design, they simply want things to look cool and sell good. in any case, for whatever design you are going to follow i think you should include a detailed render of the…
Hello there, Mountainwheel Games is an indie video game company that is dedicated to developing the most innovative and ground breaking games on the market. It is through the help of talented developers from all over the globe that we are able to bring such a high standard of game playability. We here at Mountainwheel…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
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Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…