Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
Just a quick question, what would people say is the highest polycount for a car in a racing game, say for Dirt 4, Grantorismo 6, Forza 5 etc.? the kind of limitations people would be working with if they where producing a game now. could I have an estimate and also reason or evidence to this figure to show its not just…
As stated, I had hiccups. In fact! I just loaded the game and had the error where nothing was displaying but my car and the road (crazy, right?). But I am not naive enough to directly blame any sole developer. It's a PC title, I am used to these things happening when I game on a PC (for you pior). (And the price cut for…
40 hours to make a full character in game engine isn't realistic, though depends on concept and style too. In my experience, art tests are given more arbitrarily, or usually part of policy. There can be an incredible sense of disconnect between HR administering the test and the artists reviewing it simply because of how…
So I work at Electronic Arts and the Vancouver office does recruit many candidates from Think Tank Training center. What I'd like to clarify is that while a portfolio certainly matters, there are enough resources online to get it to the 10/10 level as far as portfolios go. Now I don't really agree with the way the people…
SPOILERS AHOY! (too much text to spoilertext, seriously) Apparently much of the plot was revealed in Halo Legends, which was never released in this country and I've have no intention of buying or watching anyway. Additionally, Covenant in Halo 4 are not the Covenant, they're 'the Storm' - a splinter group of religious…
Hi folks, it's been a long while since I posted anything on here, probably way back in Dom War 4 or something like that. It's a great community and I thought I'd jump back in and start sharing stuff/getting involved. :)
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…
Well... I need critique. Straight up, I crave progression but FEAR (false expectations appearing real) putting my work out there until its 100% completed! The insanity of it is that I tend to find glaring errors after its been posted that could have easily been solved with just some simple critique. So I will just... let…