I am working on a 3d game (unity) and finalizing the multiplayer options. Ive made mockup/prototypes already but now looking for a designer to get to a next level. Genre etc is up to you, i just like the coding, Shaders, effect etc. And not all in the game design, +3 years of unity experiance, +17years coding experiance.
Game Engine Programmer We are looking for a seasoned engine programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge hardware working in virtual and augmented reality. The position will develop tools and workflows utilizing game engine technology on a variety…
The Third Floor Los Angeles is looking for a Game Engine Developer. The Third Floor was founded to help inspired filmmakers realize their creative visions. By creating highly detailed previsualizations, our animators & artists hold an impactful role in the film-making process. At The Third Floor, we work together on some…
I just want to show my score on my WinScreen when I'm done the game. I used Unity forums but I still can't get it to work and plus I'm horrible at coding. Here is what I know so far from the Unity Forums http://forum.unity3d.com/threads/160682-Show-Score-When-finished-the-game
Kirarito Inc. is looking for a texture artist for a VR project environment. The textures will be used on a Unity project, so it is important the artist is able to check the results inside Unity. The style should be something similar to the Overwatch environment texturing, with normal and glossiness maps. If interested,…
Hi guys. I'm trying to make an RPG style (Base character + various items on top) but the items don't conform to the animation in Unity, they are static, whereas in Maya they animate. So basically; Item mesh is skinned to a bone (Head) and painted correctly. When it imports into Unity it is visible but doesn't animate with…
Our pipeline is moving fast and we need more bandwidth in regard to our level creation. You would be working for an art director responsible for the overall direction and feel of the levels you would be working on. You will be building prefabs (POI - Point of Interest) that will placed throughout the game. Here are the key…
Game Engine Programmer We are looking for a seasoned engine programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge hardware working in virtual and augmented reality. The position will develop tools and workflows utilizing game engine technology on a variety…
Problems with exported maps in unity: 1.metallic map that coming from substance painter too metallic and dark 2.roughness map too much shininess . Here is fix https://forum.allegorithmic.com/index.php?topic=4335.msg20602#msg20602 But maybe possible do embedded calibration with unity in "export all channels"
Just to make sure, you're using Mikktspace to bake right? I'm doing some research here and it looks like Unreal and Unity both use Mikktspace, but Unreal calculates binormals per-pixel and Unity doesn't. Currently, Toolbag always uses per-pixel with Mikkt. We'll look into adding an option for this.