Delete those poly-s, convert to editable mesh, then convert back to editable poly, then re-bridge the holes?:S I dont know yet too what is the problem.What i can say, i can look into your model file if you send it to my email:/Do you want that?
Ah. Ok, thanks! I have another issue now :S I am trying to create a character morph sequence that allows for player control over each state of the morph, within UDK. Ideally I want to create the morph between these two states: However, although I think I have the mesh and texture morphing aspect sorted, the extreme…
[size=+3]SD 4.6[/size] This new release introduces a new licensing system that should solve most issues people had with the old system. You can now install SD on new computers without having to deactivate previous installs. It also adds 2 new Bakers and a bunch of bug fixes. Main Changes* New license system * [3D View]…
Bellevue can be an expensive place to live, the median income is $85,166 and Averages $142,054 so the price of housing follows those trends. I'll use myself as a rough template since I work at a smaller studio and might be making about the same or a little less. There as been a condo boom over the last few years and most…
Welcome to PC, right well firstly be great by providing some context. What type of rock are you sculpting? because they've unique characteristics much like fingerprints, dependent upon climatic conditions and/or region/s they're endemic too or indeed how they were initially formed....etc
Hello! Ive been working on props for the final render, as well as practicing groom in houdini Here is Shadowhearts hacked off head and the knife that did it
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small team of artists (2D/3D and animations). Our web-site: http://www.uasoftware.com/ Our profile: http://uasoftware.com/UASoftware.pdf Our extended art portfolio: https://www.dropbox.com/s/ld7y8s5th84yt10/Art.pdf?dl=0 Showreel: https://www.dropbox.com/s/kewe16pallnz1wh/uasoftware.mp4?dl=0 We
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hello. just wondering if you guys could give me a little advice. i have 2 maps for a character(about 5000 polys). i want to paint in a lot of detail. i'm just wondering if you guys recommend using 2 512's or two 1024's. this model is just for show. it's not going in a game or anything. just portfolio stuff. thanks fritz
Hey guys, buying a new system in the next few weeks, got something for another forum, hoping for some input here; CPU > INTEL Xeon E5-1650v2 6-core 3.5 CPU Cooler > Hydro Series; High Performance Liquid CPU Cooler; 120mm fan; 2000RPM; 54CFM; 2.36mmH20; 30.85dB (CW-9060007-WW) Motherboard> Asus Z9PA-U8 Server Board (Socket…
Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…