https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
Hey man, sorry it took me a bit. By middle scale details I mean what people are going to see right after their brain processes the silhouette. Human vision works from large to small shapes extracting info layer by layer if you will. If someone was trying to recognize your character in a crowd first they'd look for someone…
This way of thinking is a huge problem and why people constantly pirate things. Why do you feel you deserve to play this game, watch this movie, listen to this music if you can't aford it? The awnser is you dont deserve it. You have no need to play video games. They are a luxury. And if you cant afford luxury items you…
I don't really know how familiar you are with printed media so I'll just throw in as many tips as I can think of off the bat and hope it helps. Just ignore anything that seems too obvious . One thing to remember when preparing for print is that There's some colors that rgb can display that cmyk doesn't have the range for.…
Or blend shapes. Ideally you'll want a combination of the two to allow yourself a full range of facial expression and movement. That said, you can do a lot with a very basic setup. I've had some plausible looking effects going with nothing more than a couple of blend shapes and a single bone in the jaw. I don't want to…
3-day ban for sexism, political rants, unconstrained stream of consciousness posting. Your topic is great when you're posting updates about your actual game development, it's the reason you haven't been banned permanently. If you can filter yourself, then we'll welcome your contributions here. Please see our terms of…
I'm using Max8 with non-square textures all the time - it's really easy just to set the UVW Editor to "Use Custom Bitmap Size", which you'll find in the Advanced Options when you have Edit UVWs window open. That way, the UVW window will automatically size the UVW 0-1 range to match the aspect ratio of your textures, and…
Dear Everyone, we are looking for 2D/3D artists that can help us create and refine the second part of our Left4Dead 2 campaign set in pripyat, the reactor, and the wastelands in between. Who are we Currently we are 4 people from germany and the netherlands, working on finishing the first part of our 2 part campaign. This…
The problem isn't so much about a single mesh but about a process. Over time, trying to improve, I've actually gotten worse in terms of topology. I used to model much better, even if I wasn't improving. https://www.artstation.com/andrea_g Here's what's left because I deleted everything out of frustration over time. ;( The…
Just adding a bit more cause why not: Extra info about "z-uving" you can try to get it to listen and put the seam where you want it and extract it like that, i usually manually do it after, HOWEVER, i still use zbrush to UNWRAP the uv's of the object cause it flattens things better than anything else i tried. Then i take…