Saurabh Jethani wrote an extensive article on how to create great skin in Toolbag, check it out here: https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/
Floating geometry is almost always better, but there are a couple key factors that affect your decision. Factors to Evaluate: Polycount: Floating geometry will always be cheaper. Speed: Floating geometry is usually quicker to create, especially with denser meshes. Texture Space: Floating geometry wastes texture space since…
That sounds like a pretty good plan. The structure has a lot of unique qualities to it but I think you've found the right mix of techniques to use. There are probably 2-3 other ways to tackle it as well so I don't think there is one right answer. Besides most of those other ways include factors outside of this singular…
Looks really great! Congrats on finishing such a big work! :) As I could see you were not really close to the original concept in the rear part of the gun. Gun butt looks too simple and may be a bit out of style for me. Also the front handle(magazine) on concept has a great catch on it's end making it more complex, would…
The Creasing in Meshsmooth is kind of annoying to use cause it's gonna keep on breaking as you work your model, so you have to reset the creases all the time. It doesn't actually give you a nice beveled edge, as soon as you start creasing it gives you very sharp edge. Some kind of modifier that creates nice bevels on all…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
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You can apply here : https://smrtr.io/8-ZQ7 Gameloft Montreal is seeking a new Technical animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
Hi all. I'm trying to use the cloth modifier to make a stiff nylon creased body bag ( see image ) I set up a lying character and did the cloth Simulation using all presets. I got the outline of the character, but I can't see a way to create stiff creases like in my reference... Obviously I could go in to Zbrush and trying…