So Ive decided to start on something a little bit bigger, found this concept and thought it would be fun to model: Not very far yet but here is the start of the highpoly. not following the concept to a T but staying close:
Looks really great, I know you've spent all that time making a game ready character which would be awesome for portfolio and such but I really think the Highpoly would be better to showcase for a competition.
I don't use Max daily so I cannot help you with those settings, but just a heads up, you don't need to upwrap your highpoly model, it has no effect on the bake.
Highpoly is 99% finished. Im gonna start with the lowpoly right now :) Color will be adjustable in the cryengine material so thats not final. I just tend to change it now and then to keep me excited about it ...
I wanted to make Elder look a little bit more... warrior-ish. So i came up with this! highpoly is almost done, now ill get to posing the hair a bit better and painting it.
advice: block everything out for proportion, and think about what can be reused. you only need to model one leg for example, and only the top isn't symmetrical. the highpoly should be done by the deadline.
Well, this is the current state of the mech. ^^. Still loooads of work to do. Only the bottom part is Highpoly, the rest is the placeholder blocking. http://puu.sh/25dIE Any crits? Closer Look : http://puu.sh/25dPU
Lowpoly finished. Based on it, I made highpoly in max. The bottom of the body of the grenade had to be polished in Zbrush. Bake maps in the marmoset. I liked it there, you can visually edit the cage and the direction of the rays!
Heres a quick update to the highpoly nose, iv been totally slacking on this lately so im gonna try and call the highrez done unless someone spots some dodgyness, and get on with the colours and shaders!
Whether you start a model in Max/Maya/etc. and bring it into ZBrush later, or do most/all of the highpoly in zbrush, that has more to do with your personal work flow preferences then anything else.