If you cant code dont get TGE. Your going to have to know C++ to make a good game in TGE. There have been some fun games made with TGE and TSE the shader engine. You dont need a team of coders just at least one with some chops to get in there and rock out. For 2d though id recommend TGB. I've used it for over a year now…
I had this code that worked untill 3dsmax 2020, but I can't get it to work now in 3dsmax 2021 (and probablty 2022): fn priv_proboolean_Extract_pressRadioButton_2018 rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local BM_SETCHECK = 241 -- checkbutton toggle message ID local WM_COMMAND =…
UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
I personally wouldn't go with this solution since it could cause issues were you will edit more than one object that got the same modifier name at the same time. to be safe I would rather advice to use this instead CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod -- and then…
That didn't appear to have the necessary information. Anyway after an hour or so experimentation I've managed to work out all the necessary steps to get it working. The fact that you have to select the axis itself rather than the rotation axis node was what was tripping me up. Strange that the don't have a one button…
Yes but the thing is I don´t like to code and to do a game I need someone to code and I try to find in the network and can´t find anything that does a course that only does a game it a part only of 3D only do the code
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
If you find yourself switching back and forth between local and world you might want to take a second to set up a "double tap shortcut". I went into a bit more detail HERE, but basically you tap a key once and it will do something like select the scale tool. Tap twice and it will cycle the gizmo to local, do it again and…
As much as I’d love to see it go open source, my guess is it would probably require a major effort to convert such a large long-running commercial code base over to OSS. Likely they’re encumbered by sublicensed chunks of various components which would never fit GPL or similar. Large codebases are usually a messy hodgepodge…
After Designer I always feel like a breath of fresh air when I go to Blender nodes . To be honest I hate Designer UI . In Blender I just do a stroke across connecting lines with shift or ctrl . In designer i need to click 2-3 times to insert that same damn dot and with heavy graph it gets so unresponsive . Working with…