Hi All! I apologize but the title is a little misleading. StormSeer Studios is not quite a real company, but actually a team of (currently) 5 volunteers working together and build a somewhat (a casual team can only do so much! lol) innovative multiplayer tactical game. The name of the game is Stratagem and we hope to have…
Sorry for my ignorance but are there many games out there which you can create and sell game assets for? And have you had much success selling assets for specific games? And if so what were those games?
[QUOTE=Conor]Your artwork is already going to be freely available to download from your forum posts. GA are simply charging $1.99 for providing a service – i.e. compressing all the entries into a .zip file for you to easily download, thus saving you a ton of time. I'd actually be quite happy to pay this as I often download…
If nobody asks, don't mention it. On the other hand the games industry is a sort of drop-out industry anyway. People come and go all the time. It's part of the business that people leave, sometimes on extremely short notice. So my concern would mostly be the lack of focus, personal problems, depression. You don't want to…
I haven't payed more then $25 for a single game this gen because I'm willing to wait long enough for them to get within that range (I also never buy used if its still possible to get new). But the problem with selling games at that price when they first come out is that if a game is popular enough they would be…
hmmm that's interesting... to fake black fabric I usually try to sell it with "warmth"? as if faded. hopefully the following looks like a faded black t-shirt? and is accomplished with a warm color pallette strategy?: And the warm glancing angles hopefully sell "gold haze" of faded black at those highlights? compared to the…
It's obviously within their rights to sell a studio, I'm not objecting to that, merely explaining that when you have a system that allows the accumulation of capital at the top (EA, Ubi, Activision) they are going to have the financial power to muck around with other actors in the market, and not to the benefit of the…
if most indie games can actually get on the radar and even sell enough to break even is pretty rare in terms of the ammount that succeed vs the ones that fail. failure in the indie community is just nowhere near as public and in your face because unless something is a splash hit then you usually dont hear much either way.…