Hey I'm new to the site, but followed for a long time and had a small issue. Whenever I render a jpeg out from Maya, the image quality degrades to a pixelated quality. I was wondering if anyone new of any fixes for this issue. Thanks in advance
Hello there. I'm trying to make some 2d animations for a game im working on. Its going to be in pixel format later so details are not needed.. I had problems with making the cape look good. What can I do to improve the animation?
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
I'd definitely double the loops around the tires and headlight. Triangles are pretty cheap until they start getting smaller than pixels, don't skimp on geo where it can be easily noticed.
To use Photoshop to save to PNG with alpha, you need to use a Layer Mask, or remove pixels from a layer. Anyhow the transparency has to be in the Layer, not in the Alpha channel, for the PNG to store it properly.
Render small for setup, bigger for final. The new resolution means the lightmap has a thousand times more pixel compared to the old one, so the increase in rendertime doesn't look that bad.
Cool. It's actually a belt with a shoulder strap, but I've got some pixel-bleed where the arms connect, so maybe isolating the torso from the legs and arms is a good idea anyway.
Just up the saturation in photoshop, doing it in the material editor (shader) is going to be more expensive and just be doing more mathops per-pixel. Also, don't bother with a normalmap/spec, it's not needed.