Great work as usual from the guys at Relic, was looking like an odd Gears clone when it was first pimped off by the other company that was working on it at the time. Definately looking forward to this now though.
@pity I think it's probably ok since you are defining which side it is for. If that didn't matter they would have just said pick a class and probably would have specified for it to be team neutral.
Heres the latest. Was reshaping the bell of the jacket a bad idea? Thought it would help define the postion of the hips. Shes 3746 polys atm. By the way how does one make thumbnails in this forum?
I'm not sure where your variables are defined. Not that i get how that shit is working, but are you sure about the "Proxies" part ? Maybe some variable isn't properly set ? Tint...Color...
Attempting to define materials, very open to critiques and suggestions thanks Right. The shots you are responding too was just a simple diffuse color block in no spec or gloss. Refer to updated shots in this post.
Awesome work you guys, definately feels like a fun game. Very promising multiplayer, the weapon choice PWNS! And the trailer doesnt look generic as most do.. cant wait to play.
Well...the building seems low poly and rather modular...I think the arches and the nig window in the interior should have a bit more geo defined...so far it looks very polygonal.
No prob, I listened to the 1st place one with the sax and it definately doesn't deserve to be there :shifty: And yeah faulty as hell, it takes a couple of tries before the waveform actually appears, then there's the challenge of getting that to play.
great job man the eye is my favourite part, and the mushed up toes, although I suggest defining the toes a little bit in texture so theyre not totally merged. Brill stuff