Looks like a good start man. I think that concept is a great one to use as a start, but you may find with the tools of UE4 at your disposal you'll be able to get something really cool. Huge opportunity for micro detail, more materials, and maybe even some story to the environment beyond a wet floor, etc. Keep it up! Alex
Damn this is really cool! I wonder how much time is used to set up the rigid body of the character before importing it to this software. How much work has to be done to make it work? It would probably be a great tool for nay Indie person out there, but I am wondering how much this could possibly compete with motioncaptured…
This tool is very cool. It would def. speed up my workflow if it diden't eat my cpu ( q6600 @ 2.9ghz ) and crash on me the whole time ( Adobe CS4 x64 ). I had 5 crashes in 15minutes which makes it unuseable for me. If the program (trail) or perhaps my pc gets more stable ill surely buy it.
Reguardless of the style of the knife, I don't see how it can realistically function as a knife. I mean...there is no comfortable way to hold the thing, there is no grip. And what are the panels on here for? How does it work? Now...certainly its acceptable to make details just because they look cool...but the very basic…
Yeah this is awesome, what sharpen tool do you speak of? Unsharp mask in photoshop or something? Either way I think it's cool how different your grey sculpt looks from your textured version, I never would have envisioned it could have came out that awesome looking but it certainly did. Well done!
PROTIP: You can also select faces, and set them to a higher sub-d level than everything else, which is really great for detail work. Thx to stoof for that. Flatten has to be my favorite tool, its soooo sexy. I loves it. And the smoothness of the brushes is so much. Lots of cool stuff in this program, need to work in it…
Alt+Click lets you select the subtool you want to work on. N will also open a temp menu to let you pick as well without having to scroll through the standard subtool list. You can append all your subtools together from the start in order to keep everything visually together. If there were multiple meshes that you'd…
MPosition is the name of your context tool here. That's because you're trying to create a context tool twice,which is technically impossible since two tools can't have the same name AFAIK. The line "setToolTo MPosition" is all you need to start the tool if you have already run it at least one time in a Maya session.To make…
Thanks for the comments folks. Zipfinator : For metal I just do it by hand. I start with the clay tool and rough things up a little, enough to just give things a bit of a warble. Then I do some subtle damage with the clay tool, maybe mask some more areas I want to pop out an additional panel of metal from and deform it…
Crows Cool Cuttin-thingys and stuff *dazzle* I'm a 2D animator who dabbles in 3D from time to time, but remain forever a n00b (even though I'm bloody studying it in college). Really got into Dota 2 a while back, and I finally decided to gut up and course my creative endeavours a bit towards making items (not gonna lie, I'm…