Hello guys. I need your wisdom again. I got a mesh (a character for example) that consists of multiple sub meshes and each one is unwrapped as a unique piece and has its unique textures. Now I want to combine it into one mesh, one UV map with combined textures. Let´s say a character has UVs for the body and UVs for the…
https://youtu.be/johsKkowXPA Using RVTs to make roads in UE4 terrain. I've not been able to solve this flickering/shimmering issue that occurs when noise or horizontal lines are perpendicular to the sun direction in the normal map. Driving me crazy! Would much appreciate any ideas about what the source of this problem…
Project Genre & Platform MMORPG Computer/VR The Idea Project Guild (name not final) is an MMORPG with unique and immersive gameplay. The traditional MMO is based on questing and leveling up in order to become more powerful. However, Project Guild has an emphasis on guild relations, and individual skills. Guilds are by far…
Me and my friend are working on our first mod. It's small, it's shit but it's a project to get us into modding. It's for the Source engine. I'm working on some weapon models, and I just got past unwrapping it. Now I have to make a texture for the weapon, but I've got no idea how to make it look good. Can anyone point me in…
Hi Hi, So i recently put a post in general asking for advice as to how to go about starting to learn about hand painted textures. The advice that was given was pretty much to just get started and post the results on the P&P page for feedback. Well, here is my very first result. It's still nothing like some of the other…
i usual enjoy doing high poly models, or low - never enjoyed the time spent on the maps (normal/diffuse/spec/etc) but i want to change that and i figured i would start with a small prop : ) did the high and low, got what i think is a good solid baked normal map, but now im on the texture itself which i believe as always…
I've been asked to work for a few months with a indie game, doing environmental modelling and texturing. I've mostly been active in the modding community for a some various games, and i've gained a little reputation that way. I have some minor experience with the gaming business (not payed work). With this project I could…
As the title says, i am wondering when to sculpt and when to texture small detail. When ever I export from zbrush the mesh will get smoothed and all the often the smaller details get muddied up during the bake. If i were to make those details pop in the bake i would have to amp up the high res model quite a bit. For some…
Hey! I decided to stream designing, modeling, and texturing the whole process of mech creation. I found this awesome concept made by John Park and decided to model his mech, ofcourse, with his permission. (Thanks John!) I should start streaming today (22.4) in the morning at 9:00 GMT+1 on my Twitch.tv (hopefully) Stream…