Well after over a year of hard graft on my mod, I feel its come to a state where I can pimp it properly. The mod is called "Union CIty Blue" and its for UT2004. It's designed to be a fast paced vehicle and mech Team deathmatch type game with a few twists and variations from the FPS norm, set in the devastated Europe of…
@SeveredScion Hey thnks for that! appreciate it. Yes complete agree with you, having the chance of recieve valuable feedback from this amazing community is unique. Im excited to continue posting here and help other artist as well. @Durkel Hey thnks for you comment, appreciate it. Yes actually I made a realtime version of…
This is great - Thank you. I will explore how to do this. I am still a noob; so there is quite a bit to learn. Do you know when 2.0 may be available? Are there any open beta spots? I do not care to publicly talk about who I work for, but if you contact me privately I will - There is a lot of interest here in your suite.…
Thanks man. Yeah to be honest the batmobile was more of a modelling task for me and i didnt put much into texturing and i guess it shows..as for the gun i must have done something wrong with the lighting because i used the same workflow and materials as I did with the reactor..Yeah I use substance painter/designer...As you…
Thank you for your appreciation. It is a bit early indeed in its development, however the game mechanics are pretty much nailed although I didn't talk to much about them, but I will soon. Thank you also for the link, as I didn't know about this technique for foliage. I have just posted another video update about my…
I can't remember the last time I was in #md a topic like this came up. I'm not too down with racist talk, so if thats what you guys are talking about in #md these days, yeah count me out. It's not the content that bothers me its the asshats that post that bugs me. But if you like smelling your own farts dude 4chan is the…
thanks guys! here's some furrrrr. next up is the hair, that should be interesting ;) . after that i need to put together the modeling video and find someplace to upload it to. hmm... caseofchill: thanks :D SupRore: ah ok, i did tweak it a bit. I've also been doing some anatomy drawings lately (focusing on the arms) so now…
Sorry for the thread res, but I hate not thanking people for their responses. Thanks Warheart, I'll give that a shot. I have 16GB of Ram, but it's still slowing down. The task manager doesn't show we're running out of memory, it's just a performance issue. What you say will probably work. First time doing this sort of…
@SINtuition I'll do that ASAP, thanks:) @Snader I'll try to fix the proportions, and try to be more polygon-efficient. Also, I'll talk to the other members about being more aware about the triangles wasted. Thanks for the very well written feedback:) I actually figured the same about the cart versus the door, and even…
Thanks ZippZopp, the shape you're talking about is incorporated but it's not as exaggerated. I've made it a more dynamic since the last post and am currently retopping/texturing the low poly. Thanks for the feedback. Any thoughts on the jetpack? I'm not a huge fan of the three tubes and the ball-shaped exhaust at the…