Hi, long time no post! I'm currently working on this AR-15 for practice, including internal parts to learn how the mechanics work. All modeling done in Max, bakes and renders in Marmoset. More attachments and texture updates soon!
Looking good :+1: I think with the final asset, some of the forms of the sculpt got lost, in particular with the head. This probably in part due to the different lighting/ reflections between the matcap highpoly render and final render. It's up to you (or how you intend to render) to what extend you paint highlights into…
I've been a lurker for ages here in Polycount, I have decided this time to show off some of my craft. Influenced by the art-style of the ill-received anime-ish spinoff of Wizardry, which is Class of Heroes (jp. Totomono/Ken to Mahou to Gakuen Mono), and seemingly resemble Level-5(Inazuma 11, Little Battler…
oh boy to first adress the wire. You seem to be a happy welder, some areas are dense and get welded to a lowish middle part. Try and balance those out and dont weld away some of the main shapes. If the tri count is quite high already, dont worry about a few extra to keep your shape intact. For the presentation you can…
Hey! Thanks again! Your example helped me a lot, especially the metallic part on the edges. Additionally with a little edge wear made huge difference! What you think?