* A DSLR is a must A DSLR isn't a bad choice, but a mirrorless camera is probably better, it will be smaller/easier to travel with and won't have a flipping mirror that can cause shutter shock. * Full frame sensor APS-C or even M43 will be good enough for the vast majority of cases but of course FF is good too. I wouldn't…
My i5-2400 (3.1ghz) idles between 30-36C and under full load for really intense games I've seen it peak between 60-65C. I'm just using the stock fan/cooler. What CPU compound are you using? Arctic silver has always been my favorite. Are you applying it correct? If that doesn't help, try an after market cooler from Zalman…
I use to have so much fun in the snow when I was a kid. We had a guy on our street, with a plow on his truck. Every year, he would plow our road and create huge snow piles in people's front yards. Me and my buddies would burrow into these snow piles, and make snow forts out of them. Our tunnels would get pretty elaborate…
I also disagree with much of gnoop's advice. Raw is very handy to use if you want to make non-destructive changes to exposure, white balance, adjust noise reduction etc. Maybe if you need 1x1k textures but certainly not for anything large like 2k or 4k. If you need high res, high quality textures, a DSLR or mirrorless…
The game they are making reminds me of Sabreman. [ame="https://www.youtube.com/watch?v=wtOWzNaGkNs"]Sabreman Stampede [Xbox 360 - Cancelled] - YouTube[/ame]
Both xbox 360 and ps3 have pretty good security measures against hacking the systems with their firmware and online registration. By the time you are able to get this, find a blueray burner, the firmware will kick you out. A pointless exercise. GT5 had it right by forcing you to update the firmware before installing.…
@alvordr- this is for game, The wireframes are hectic because this is the model parts after I have already smoothed, I will work on cleaning them up and making my edgeflow much more clean. Thanks! @St.Sabath- Ipod is totally gone, I was very iffy about that part and you really helped in making that decision for me THANK…
There is a vertex renderer implemented via Maxscript in the Maxscript docs http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=files/GUID-853014AC-9DC8-4F5C-B14B-3643E5925AD8.htm,topicNumber=d30e108290