This is a great start so far. Sweet model. The lighting is a bit flat overall. You have a strong overhead light causing a big blobby shadow, but the light source isn't visible in the rear shot. Each light should have a physical source in the scene (even if out of camera, it will still show up in reflections). Seems like…
I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
Unpaid, with a view to Crowd-Funding and royalty payments on release. 28th October 2008. From the 26th floor of the office, the distant thunder can barely be heard over the rain crashing against the window. Tightening the grip on the bloodied crowbar in your hand, you stare at the city streets below until the light streams…
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off the radar - we want to see your work! So keep going and finish those pieces!…
I think it comes down to how people react in the end. As a company they are often forced to save face so have to do the needful. One does wonder why they are hired in the first place (ideally it is because they are suited to the job which is all it ought to be really) This one incident comes to mind,…